Virtual Reality
Virtual reality is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment and educational purposes. Other, distinct types of VR style technology include augmented reality and mixed reality
Virtual Reality (VR) is the use of computer technology to create a simulated environment. Virtual Reality’s most immediately-recognizable component is the head-mounted display (HMD). Human beings are visual creatures, and display technology is often the single biggest difference
From visual simulation to virtual reality to games
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During the past two decades, the virtual reality community has based its development on a synthesis of earlier work in inter-active 3D graphics, user interfaces, and visual simulation. 1 Doing so let developers create a more open technology than the visual simulation
Narrative as virtual reality
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Few of us have actually donned an HMD (head-mounted display) and DGs (data gloves), and none has entered the digital wonderland dangled before our eyes by the early developers of virtual reality : a computer-generated three-dimensional landscape in which
Virtual reality on a WIM: interactive worlds in miniature
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This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface technique the Worlds in Miniature (WIM) metaphor. By establishing a direct relationship
Effectiveness of computer-generated ( virtual reality ) graded exposure in the treatment of acrophobia
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Objective: The authors goal was to examine the efficacy of computer-generated( virtual reality ) graded exposure in the treatment of acrophobia(fear of heights). Method: Twenty college students with acrophobia were randomly assigned to virtual reality graded exposure
Virtual – reality therapy
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In the science-fiction thriller The Matrix, the heroes plugged in to a virtual world. While their bodies rested in reclining chairs, their minds fought martial-arts battles, dodged bullets and drove motorcycles in an elaborately constructed software program. This cardinal virtue of
Virtual reality in scientific visualization
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The use of virtual environments in scientific visualization is discussed. Successful examples are surveyed in depth. Lessons about the usefulness and applicability of virtual environments to scientific visualization are drawn. Lessons learned from these applications
A conceptual basis for educational applications of virtual reality
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Virtual Reality (VR) has caught the imagination of many people. Frequent reports in the popular and technical press describe the hardware and software that permit people to enter a computer-created world and give accounts of what the VR experience is like
Virtual reality
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Language tends to be seen primarily as a device for reporting on the nature of the world around us. This view engenders the default assumption that linguistic expressions normally refer directly to actual individuals and actual relationships in which they participate. But to
Virtual reality for the treatment of autism
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Autism is a mental disorder which has received attention in several unrelated studies using virtual reality . One of the first attempts was to diagnose children with special needs at Tokyo University using a sandbox playing technique. Although operating the computer controls
Virtual reality -based post-stroke hand rehabilitation
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A VR-based system using a CyberGlove and a Rutgers Master II-ND haptic glove was used to rehabilitate four post-stroke patients in the chronic phase. Each patient had to perform a variety of VR exercises to reduce impairments in their finger range of motion, speed
Virtual reality in neurorehabilitation
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Imagine the following scenario. Stuck in traffic, you have your digital agent make contact with the secretary at the Rehabilitation Center via your wireless palmtop. You are immediately provided with a verbal listing of your daily schedule. It is clear that you will have a tight
On temporal-spatial realism in the virtual reality environment
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Abstract The Polhemus Isotrak is often used as an orientation and position tracking device in virtual reality environments. When it is used to dynamically determine the users viewpoint and line of sight eg in the case of a head mounted display the noise and delay in its
The effects of virtual reality on consumer learning: an empirical investigation
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As competition in business-to-consumer e-commerce becomes fiercer, Web-based stores are attempting to attract consumers attention by exploiting state-of-the-art technologies. Virtual reality (VR) on the Internet has been gaining prominence recently because it enables
The virtual reality modeling language and Java
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The Virtual Reality Modeling Language (VRML) and Java provide a standardized, portable and platformindependent way to render dynamic, interactive 3D scenes across the Internet. Integrating two powerful and portable software languages provides interactive 3D graphics
STEVE: A Pedagogical Agent for Virtual Reality .
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We are exploring the use of virtual reality for training people how to perform tasks, such as operating and maintaining complex equipment. This video describes Steve, an agent we are developing that assists in the training. Steve is an autonomous, animated agent that
Haptic virtual reality for blind computer users
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This paper describes a series of studies involving a haptic device which can display virtual textures and 3-D objects. The device has potential for simulating real world objects and assisting in the navigation of virtual environments. Three experiments investigated:(a)
Decoupled simulation in virtual reality with the MR toolkit
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Abstract The Virtual Reality (VR) user interface style allows natural hand and body motions to manipulate virtual objects in 3D environments using one or more 3D input devices. This style is best suited to application areas where traditional two-dimensional styles fall short
Disneys Aladdin: first steps toward storytelling in virtual reality
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Disney Imagineering has developed a high-fidelity virtual reality (VR) attraction where guests fly a magic carpet through a virtual world based on the animated film Aladdin. Unlike most existing work on VR, which has focused on hardware and systems software, we
Virtual reality and psychotherapy.
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Virtual Reality (VR) is a new technology consisting on a graphic environment in which the user, not only has the feeling of being physically present in a virtual world, but he/she can interact with it. The first VR workstations were designed for big companies in order to create
Keynote address: haptics feedback for virtual reality
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Haptic feedback is a crucial sensorial modality in virtual reality interactions. Haptics means both force feedback (simulating object hardness, weight, and inertia) and tactile feedback (simulating surface contact geometry, smoothness, slippage, and temperature). Providing